Tung's Nightmare — Devlog #1
Implemented Features & Updates
- Implemented wake up cutscene sequence
- Environment & Map layout design
- Player hiding mechanics system
- Basic AI logic system for Tung (WIP)
- Garden level area design & assets
- Flashlight battery & light beam system
- Simple sprint & stamina mechanics
- Task & objective tracking system
- Inventory system with Pickup / Drop functionality
Known Issues & Bugs
- Item icons temporarily missing when picked up
- Inventory selection mismatch between number keys and mouse scroll
- Tung AI occasionally freezes after losing sight of player
Wake Up Cutscene
Early implementation of the wake-up sequence and initial environment lighting.
Next Update Goals
- Complete full objective task chain
- Design UI for Main Menu & Pause overlay
- Refine and fix enemy AI pathfinding bugs
Ideas & Notes
- Evaluate dynamic jumpscare mechanisms upon player capture
- Randomized key & item spawn placement for high replayability
Garden Area Exploration
A seemingly peaceful garden hiding dark secrets and vital hiding spots.
OmLxStudios