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Tung's Nightmare — Devlog #1

Implemented Features & Updates
  • Implemented wake up cutscene sequence
  • Environment & Map layout design
  • Player hiding mechanics system
  • Basic AI logic system for Tung (WIP)
  • Garden level area design & assets
  • Flashlight battery & light beam system
  • Simple sprint & stamina mechanics
  • Task & objective tracking system
  • Inventory system with Pickup / Drop functionality
Known Issues & Bugs
  • Item icons temporarily missing when picked up
  • Inventory selection mismatch between number keys and mouse scroll
  • Tung AI occasionally freezes after losing sight of player
Wake Up Cutscene Footage

Wake Up Cutscene

Early implementation of the wake-up sequence and initial environment lighting.

Next Update Goals
  • Complete full objective task chain
  • Design UI for Main Menu & Pause overlay
  • Refine and fix enemy AI pathfinding bugs
Ideas & Notes
  • Evaluate dynamic jumpscare mechanisms upon player capture
  • Randomized key & item spawn placement for high replayability
Garden Area Environment

Garden Area Exploration

A seemingly peaceful garden hiding dark secrets and vital hiding spots.

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